[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

Which point to break?

Posted By: ah_clem
Date: Tuesday, 21 August 2012, at 8:49 p.m.

In Response To: Which point to break? (Timothy Chow)

Clearing the 6 leaves you odd-ended, while any other point creates a gap.

I don't think ripping off two is right here, but I cna't say I'll be totally surprised if it is.

Clearing the 6 leaves 66 64 64 55 and 54 to leave blots next roll. That's 8.

Clearing the 5 leaves 44, 61 and 51 to blot. That's 5.

Clearing the 4 leaves only 62 to blot. That's only 2.

Clearing the 3 leaves 63 to blot. That's also only 2 and it takes off a checker to boot. It also leaves an even number of checkers

Of course, immediate safety is not the only issue. Blue wants to clear the 5 and 6 points and then hopefully have white enter and get out of his hair. So while clearing the 3 or 4 is safer, it might make sense to clear the 5.

I'm going to opt to clear the 3 here. Fewer shots and it helps the race. If White had more numbers to sit on the 3 for awhile I might want to clear the 5 instead. If blue already had 3 off I might do something else.

3/off 3/2

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.