| 1. | Rollout1 | 13/5(2) | eq: +0,980 |
| Player: Opponent: | 78,64% (G:18,98% B:1,01%) 21,36% (G:3,87% B:0,12%) | Conf.: ± 0,001 (+0,979...+0,981) - [100,0%] Duration: 3 minutes 47 seconds |
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| 2. | Rollout1 | 21/13(2) | eq: +0,906 (-0,074) |
| Player: Opponent: | 73,11% (G:12,23% B:0,37%) 26,89% (G:4,54% B:0,13%) | Conf.: ± 0,003 (+0,903...+0,909) - [0,0%] Duration: 31 minutes 37 seconds |
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| 3. | XG Roller+ | 21/17(2) 13/9(2) | eq: +0,840 (-0,140) |
| Player: Opponent: | 70,70% (G:16,58% B:0,68%) 29,30% (G:6,78% B:0,18%) | |
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| 4. | 3-ply | 21/17(2) 7/3(2) | eq: +0,681 (-0,299) |
| Player: Opponent: | 66,65% (G:17,80% B:0,73%) 33,35% (G:8,30% B:0,25%) | |
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| 5. | 3-ply | 13/9(2) 7/3(2) | eq: +0,550 (-0,430) |
| Player: Opponent: | 63,08% (G:16,49% B:0,88%) 36,92% (G:6,73% B:0,17%) | |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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Even if you think you can get a take after running, nailing the acepoint must be right.