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Find an ace - Rollout

Posted By: Ian Shaw
Date: Wednesday, 14 November 2007, at 2:03 p.m.

In Response To: Find an ace - Rollout (Stick)

I didn't think the upcoming the plays were tricky enough to disqualify 0-ply, and I wanted a quick result. My rollout settings were to stop at 2.5 jsd with a min of 324 games, and that did the job. I'm sure Chuck won't be sending the rollout police to give me a kicking.

Here's a related position that also shows the superiority of 8/7. This is something I obviously need to get my head round.

The score (after 0 games) is: White 0, Joe 0

Move number 5: Joe to play 31

White130


2X '1O2O2X2X '2X3X ' '2O

1X2O '2O '2O '2O1O ' '3X

Joe164

Position ID: w2aHAyBmZmGARQ Match ID: cIkFAAAAAAAA

• Joe moves bar/22 8/7

# Ply Move Equity
1 R bar/22 8/7 -0.481
0.3800.0760.003-0.6200.2220.007 -0.390 -0.481
0.0020.0010.000-0.0020.0020.001 0.006 0.016
2 R bar/22 9/8 -0.610 ( -0.129)
0.3480.0680.002-0.6520.1730.005 -0.412 -0.610
0.0020.0010.000-0.0020.0020.001 0.005 0.014
3 2 bar/22 4/3 -0.741 ( -0.260)
0.363 0.072 0.001 - 0.637 0.277 0.009
4 2 bar/21 -0.742 ( -0.261)
0.331 0.080 0.001 - 0.669 0.219 0.007
5 0 bar/22 6/5 -0.793 ( -0.312)
0.357 0.075 0.001 - 0.643 0.295 0.013

Rollout 1296 trials at 0 ply.


Annotation
Filling in the five point makes 8/7 too risky, acording to 2-ply, but the rollout again favours the open play.

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