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BGonline.org Forums
Dynamic Duo to play 33
Posted By: Dave In Response To: Dynamic Duo to play 33 (Stick)
Date: Thursday, 15 November 2007, at 2:28 p.m.
If you play 13/10*/7(2) you have a 4pt prime but is that enough hindrance to White to help get those back checkers around? 18/15(2) 13/10*(2) gets the hit and advances the back checkers while still creating some outfield difficulties though keeping the checkers on 18 creates more problems for White in the outfield where Blue has better timing. I think (some speculation here but seemingly confirmed by some recent playing against gnubg) in situations like this being able to make a 5pt or 6pt prime then you have to do it. A 3pt prime or less and you'd be better off running. So with a 4pt prime it's close. This score I think favors 18/15 since gammons don't matter and is safer. However, having the extra checkers on 3 points of Blue's prime means that Blue will have some good chances and time to increase the prime and pinning that last checker back making the safe 18/15 moot. So I think I'd play 13/10*/7(2) with the extra nudge going to the better timing since White's outfield points are stripped but one.
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