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BGonline.org Forums
Find an ace - 2ply Rollout
Posted By: Daniel Murphy In Response To: Find an ace - Rollout (Ian Shaw)
Date: Thursday, 15 November 2007, at 3:05 p.m.
Ian's 0-ply rollout suggested that anything but bar/22 8/7 is a blunder. And so does a 2-ply rollout.
Money Game. Blue to play 3-1
White 135
Blue 164 Position ID: g3WHAyBmZmGARQ Match ID: cIkFAHAAEAAA
# Ply Move Equity • 1 R bar/22 8/7 -0.3903
0.4064 0.1127 0.0032 - 0.5936 0.1911 0.0056 -0.2680 -0.3903 0.0036 0.0031 0.0005 - 0.0036 0.0043 0.0008 0.0097 0.0238 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.12 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 2 R bar/21 -0.5062 ( -0.1159)
0.3740 0.0961 0.0022 - 0.6260 0.1779 0.0052 -0.3368 -0.5062 0.0031 0.0030 0.0005 - 0.0031 0.0039 0.0011 0.0077 0.0185 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.12 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 3 R bar/22 9/8 -0.5161 ( -0.1258)
0.3803 0.0923 0.0043 - 0.6197 0.1779 0.0059 -0.3265 -0.5161 0.0034 0.0029 0.0007 - 0.0034 0.0036 0.0008 0.0090 0.0210 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.12 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 4 R bar/22 21/20 -0.5180 ( -0.1277)
0.3813 0.1071 0.0035 - 0.6187 0.2193 0.0082 -0.3544 -0.5180 0.0035 0.0028 0.0005 - 0.0035 0.0042 0.0015 0.0090 0.0199 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.12 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 5 R bar/22 2/1* -0.5223 ( -0.1320)
0.3892 0.0921 0.0029 - 0.6108 0.2253 0.0079 -0.3599 -0.5223 0.0044 0.0033 0.0007 - 0.0044 0.0047 0.0012 0.0121 0.0285 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.12 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] 6 R bar/22 4/3 -0.5691 ( -0.1788)
0.3768 0.0915 0.0031 - 0.6232 0.2345 0.0083 -0.3946 -0.5691 0.0046 0.0037 0.0005 - 0.0046 0.0045 0.0013 0.0119 0.0277 Full cubeful rollout with var.redn. 324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice Play: 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.12 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class] Ian's 0-ply rollout is here:
http://www.bgonline.org/forums/webbbs_config.pl?noframes;read=13005
Note the size of the standard errors in both rollouts. If all we want to know is which play is best, according to Gnubg, then 324 trials are more than enough. But if we wanted to know which play was second best, or fifth best, or wanted to know with some precision how 0-ply and 2-ply rollout equities differed, we would need a lot more trials.
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