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Find an ace - 2ply Rollout

Posted By: Daniel Murphy
Date: Thursday, 15 November 2007, at 3:05 p.m.

In Response To: Find an ace - Rollout (Ian Shaw)

Ian's 0-ply rollout suggested that anything but bar/22 8/7 is a blunder. And so does a 2-ply rollout.

Money Game. Blue to play 3-1

White135


2X '1O2O '2X1X3X3X ' '2O

1X2O '2O '2O '2O1O ' '3X

Blue164

Position ID: g3WHAyBmZmGARQ Match ID: cIkFAHAAEAAA

# Ply Move Equity
1 R bar/22 8/7 -0.3903
0.40640.11270.0032-0.59360.19110.0056 -0.2680 -0.3903
0.00360.00310.0005-0.00360.00430.0008 0.0097 0.0238
Full cubeful rollout with var.redn.
324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.12
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R bar/21 -0.5062 ( -0.1159)
0.37400.09610.0022-0.62600.17790.0052 -0.3368 -0.5062
0.00310.00300.0005-0.00310.00390.0011 0.0077 0.0185
Full cubeful rollout with var.redn.
324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.12
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
3 R bar/22 9/8 -0.5161 ( -0.1258)
0.38030.09230.0043-0.61970.17790.0059 -0.3265 -0.5161
0.00340.00290.0007-0.00340.00360.0008 0.0090 0.0210
Full cubeful rollout with var.redn.
324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.12
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
4 R bar/22 21/20 -0.5180 ( -0.1277)
0.38130.10710.0035-0.61870.21930.0082 -0.3544 -0.5180
0.00350.00280.0005-0.00350.00420.0015 0.0090 0.0199
Full cubeful rollout with var.redn.
324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.12
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
5 R bar/22 2/1* -0.5223 ( -0.1320)
0.38920.09210.0029-0.61080.22530.0079 -0.3599 -0.5223
0.00440.00330.0007-0.00440.00470.0012 0.0121 0.0285
Full cubeful rollout with var.redn.
324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.12
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
6 R bar/22 4/3 -0.5691 ( -0.1788)
0.37680.09150.0031-0.62320.23450.0083 -0.3946 -0.5691
0.00460.00370.0005-0.00460.00450.0013 0.0119 0.0277
Full cubeful rollout with var.redn.
324 games, Mersenne Twister dice gen. with seed 1041294316 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0.12
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

Ian's 0-ply rollout is here:

http://www.bgonline.org/forums/webbbs_config.pl?noframes;read=13005

Note the size of the standard errors in both rollouts. If all we want to know is which play is best, according to Gnubg, then 324 trials are more than enough. But if we wanted to know which play was second best, or fifth best, or wanted to know with some precision how 0-ply and 2-ply rollout equities differed, we would need a lot more trials.

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