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DMP Games (lesson)

Posted By: Stick
Date: Tuesday, 25 September 2012, at 10:06 a.m.

In Response To: DMP Games (lesson) (Casper van der Tak)

Yes, at the time I set up the hit but then in the video waffled over what I would play for the 4 after I hit. I was hovering over the outfield checkers but I do remember consciously thinking about all our legal decent fours. I think in the end I was too fixated on 10/1* to give as much consideration as should have been given to 8/4 6/1*. Here's a quickie.





White is Player 2

score: 0
pip: 134
1 point match
pip: 144
score: 0

Blue is Player 1
XGID=-a-B-BC-C-AAaa--cbbcbAB---:0:0:1:45:0:0:0:1:10
Blue to play 45
1.Rollout18/4 6/1* eq: -0.521
Player:
Opponent:
23.94% (G:5.42% B:0.43%)
76.06% (G:31.24% B:3.95%)
Conf.: ± 0.007 (-0.528...-0.514) - [94.0%]
Duration: 11 minutes 44 seconds
2.Rollout110/1* eq: -0.529 (-0.008)
Player:
Opponent:
23.54% (G:6.08% B:0.36%)
76.46% (G:20.86% B:1.80%)
Conf.: ± 0.006 (-0.535...-0.523) - [4.1%]
Duration: 10 minutes 01 second
3.Rollout111/7 6/1* eq: -0.531 (-0.009)
Player:
Opponent:
23.47% (G:4.88% B:0.30%)
76.53% (G:24.99% B:2.19%)
Conf.: ± 0.006 (-0.537...-0.525) - [1.9%]
Duration: 10 minutes 01 second
1 1296 Games rolled with Variance Reduction.
Dice Seed: 85372197
Moves: 3-ply, cube decisions: XG Roller

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