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4-2 How and why?

Posted By: higonefive
Date: Tuesday, 2 October 2012, at 12:25 p.m.

In Response To: 4-2 How and why? (minerva)

8/2*.

Gammons must be higher. But even at DMP, the hit must be mandatory. First, making the 7th and the 9th creates a TMP situation. If you don't throw a six, you have to break. Second, why to make points, which have to go again in order to win? Perhaps the breaking creates the shots for blue to win. Third, hitting will decide the game instantly. Blue have to hit, if not, he is cooked. If he can't anchor on two, he is reduced to system D, and even MacGyver would be in trouble.

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