| 1. | Rollout1 | 14/4 10/5 7/2 | eq: +0.918 |
| Player: Opponent: | 95.92% (G:80.54% B:0.60%) 4.08% (G:0.09% B:0.00%) | Conf.: ± 0.003 (+0.916...+0.921) - [100.0%] Duration: 34.5 seconds |
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| 2. | Rollout1 | 10/5 6/1(3) | eq: +0.897 (-0.021) |
| Player: Opponent: | 94.86% (G:58.96% B:0.02%) 5.14% (G:0.29% B:0.01%) | Conf.: ± 0.003 (+0.895...+0.900) - [0.0%] Duration: 40.3 seconds |
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| 3. | Rollout1 | 14/9 6/1(3) | eq: +0.897 (-0.022) |
| Player: Opponent: | 94.84% (G:62.44% B:0.02%) 5.16% (G:0.32% B:0.01%) | Conf.: ± 0.003 (+0.894...+0.900) - [0.0%] Duration: 39.1 seconds |
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| 4. | Rollout1 | 14/9 10/5 7/2(2) | eq: +0.888 (-0.030) |
| Player: Opponent: | 94.41% (G:74.66% B:1.69%) 5.59% (G:0.03% B:0.00%) | Conf.: ± 0.003 (+0.885...+0.891) - [0.0%] Duration: 48.1 seconds |
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| 5. | XG Roller++ | 14/4 7/2(2) | eq: +0.880 (-0.038) |
| Player: Opponent: | 94.01% (G:73.46% B:0.23%) 5.99% (G:0.05% B:0.00%) | |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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The smooth 'I'm gonna make my acepoint next' play is clearly correct. I was fooled by safety, and bringing it home easily. Surprising how the no-shots now or later didnt fare so well.