| 1. | Rollout1 | 9/7 8/7 | eq: -0.348 |
| Player: Opponent: | 32.60% (G:9.81% B:1.53%) 67.40% (G:39.49% B:4.82%) | Conf.: ± 0.005 (-0.353...-0.343) - [100.0%] Duration: 2 minutes 24 seconds |
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| 2. | Rollout1 | 24/23 6/4 | eq: -0.368 (-0.020) |
| Player: Opponent: | 31.58% (G:6.82% B:0.61%) 68.42% (G:33.31% B:8.63%) | Conf.: ± 0.005 (-0.374...-0.363) - [0.0%] Duration: 3 minutes 02 seconds |
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| 3. | Rollout1 | 24/23 8/6 | eq: -0.373 (-0.025) |
| Player: Opponent: | 31.34% (G:8.02% B:0.52%) 68.66% (G:28.57% B:6.05%) | Conf.: ± 0.005 (-0.378...-0.368) - [0.0%] Duration: 2 minutes 37 seconds |
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| 4. | 4-ply | 24/23 9/7 | eq: -0.431 (-0.083) |
| Player: Opponent: | 28.47% (G:5.76% B:0.22%) 71.53% (G:23.02% B:1.22%) | |
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| 5. | 3-ply | 24/23 13/11 | eq: -0.478 (-0.131) |
| Player: Opponent: | 26.08% (G:4.98% B:0.25%) 73.92% (G:32.42% B:2.47%) | |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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As was said, make the bar. The only way to proceed here is to attempt a counterprime, and allow for some bad rolls for opponent.