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Rollout

Posted By: Stick
Date: Wednesday, 21 November 2007, at 9:32 a.m.

In Response To: 43D.21$.11? (Stick)

The hit has to be a blunder and I wouldn't waste any CPU cycles on it. I was hoping a lengthy rollout might shed some light on which play is best here, to no avail. The split is more balanced and less blotty but the barpoint is so offensively strong with the rest of the builders ready to make the autoprime, they seem to balance each other out.

gnubg164


2O ' ' '1X4X '3X ' '1X3O

2X ' ' ' '5O '3O1O1O '4X

user160

Position ID: 0HPkATDgc8UBMA Match ID: cIkEAAAAAAAA

# Ply Move Equity
1 R 24/23 10/9 6/5(2) +0.3443
0.58170.17700.0093-0.41830.12110.0050 +0.2237 +0.3443
0.00050.00060.0002-0.00050.00050.0001 0.0013 0.0036
Full cubeful rollout with var.redn.
15552 games, Mersenne Twister dice gen. with seed 1040469690 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 8/7(2) 6/5(2) +0.3417 ( -0.0026)
0.57680.20200.0133-0.42320.13030.0080 +0.2307 +0.3417
0.00060.00060.0003-0.00060.00050.0002 0.0016 0.0043
Full cubeful rollout with var.redn.
15552 games, Mersenne Twister dice gen. with seed 1040469690 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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