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Rollout: Scrambling two checkers

Posted By: Timothy Chow
Date: Tuesday, 4 December 2012, at 1:34 a.m.

In Response To: Scrambling two checkers (Timothy Chow)

A common heuristic that I see people use is to safety one checker if they can. That would call for 18/7. However, that's not a very reliable heuristic. 21/10 leaves more shots but Blue has a very strong board/prime so his main worry is getting counterprimed and being forced to break his board. 21/10 makes White's containment job much harder.





White is eXtremeGammon

score: 5
pip: 134
7 point match
Crawford
pip: 95
score: 6

Blue is Timothy Chow
XGID=-bCBBBBB----b--b-aAbbAbb--:0:0:1:65:6:5:1:7:10
Blue to play 65

1.Rollout121/10eq: +0.406
Player:
Opponent:
72.80% (G:33.46% B:9.80%)
27.20% (G:2.48% B:0.11%)
Conf: ± 0.009 (+0.397...+0.415)
Duration: 59 minutes 14 seconds
2.Rollout118/7eq: +0.335 (-0.071)
Player:
Opponent:
69.58% (G:34.53% B:13.04%)
30.42% (G:2.82% B:0.09%)
Conf: ± 0.010 (+0.325...+0.345)
Duration: 1 hour 02 minutes
1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

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