[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

Study Methodology

Posted By: Phil Simborg
Date: Thursday, 20 December 2012, at 12:22 p.m.

In Response To: Study Methodology (Giuliano Pietoso)

I will give you my approach to teaching backgammon, and as I have some 20 years of experience teaching, and currently over 60 students, I am pretty confident that this approach is very sound. I can also tell you that much of “my approach” I have learned from many of the best teachers in the game as well as my own experience, so I certainly do not take full credit for it.

Assuming the player knows the basic rules of the game and how to move the checkers, I have found there absolutely is a preferred order to learn the game properly. And I have found that whenever I get a new student, no matter what his level of play or how long he is playing, it is necessary to go through these steps, in order, as even the most experienced players have some holes in their thinking in each area.

As a teacher, it is my job to fill those holes with concepts and strategies and rules of thumb that they don’t know, as well as to find out what concepts and strategies and rules of thumb they are already using that are either incorrect or inadequate compared to the latest and best available.

Initially I break down my lessons into two main areas: checker play and cube action. And then we put them together for specific types of games.

Starting with Checker play, I like to say that you cannot write a book until you have first learned the alphabet and the alphabet of backgammon is the odds. So, relative to checker play, you must know the rolling odds, and how many times out of 36 you can hit, make a point, come in from the bar, leave a shot, run to safety, or bear off one or two checkers.

Staying with Checker play it is then necessary to learn the basic principles of checker play, starting with early game play, and learn the basic reasons WHY it is good to hit, make a point, or put your checkers in strategic places, WHY we need to unstack, split, or slot in the early game, and how game plan and cube strategy affect your checker play decisions.

At this point I generally switch to the cube, as you cannot really understand advanced and later game checker play without understanding the cube implications. Relative to the cube, again, it is important to first learn the odds. What is match equity and where do take points and gammon values come from, and then how to apply and understand those factors over the board. Once the basic numbers are understood, then we get into tools and strategies and shortcuts to make the best cube decisions.

For both Checker play and Cube action, it is essential to be armed with some basic REFERENCE POSITIONS that provide a basis for knowing the numbers. I start with essential reference positions such as the odds of getting gammoned holding the ace point; the odds of gammons with two checkers or one checker closed out, and 8 other essential reference positions. Of course, as we study each area of the game, we add key reference positions (e.g. the 5 major reference positions of blitzes).

And then we study each type of game and learn the special rules of thumb and shortcuts and strategies that will help us with cube decisions and checker plays for each of those types of games. Basically we look first at races, then holding games, back games, primes, blitzes, bearing in and off, and then more complex situations.

In order to teach all of the above to a single student, I have 32 lesson plans, most of which can each be taught in 1 to 1.5 hours depending on the student’s level of play and ability to grasp the concepts, and a few that require two or three lessons to cover completely. In addition to the lesson itself, I provide homework, positions to study, articles to expand on the subject, and tips for using XG to further understand the concepts, that the student does on his own between lessons.

In addition to the 32 basic lesson plans, I have another 20 more advanced plans for high Intermediate and Open Level players to take their skills to a higher level and also deal with advanced strategies of tournament play, how to play your opponent, and money and chouette play for those interested in that area of the game. Some of these advanced lesson plans include positions and situations that test the skills already studied to help hone those skills over the board. Some of these advanced lessons plans are nothing more than exercises to show the student short cuts to getting to the best decision more quickly, by learning how to ignore the noise and get to the key element of the situation. And some deal with mental attitude and tournament and money play strategies to help you deal with different kinds of opponents.

An essential part of my teaching is to show students how to advance their learning on their own, primarily by understanding how to use XG as a self-learing tool, and how to tackle a checker play or cube error to determine what they missed and what they need to understand in order to get it right in the future.

Naturally, the above will vary some depending on the individual, but I am very confident that this approach and order works well, and I have dozens of testimonials and terrific results of my students, all over the world, to back me up.

You can’t really understand, for example, how to play or defend a back game if you do not know the basic odds of the game and don’t understand take points and gammon values, game plan theory, and some basic rules of thumb specific to back games. And even if you know all of that, there are always one or two (at least) reference positions that will get you to a correct decision far better and faster than any calculations you might do over the board.

[Because of the above, this is why I absolutely refuse to try to teach a student who comes to me and asks me to just play with them or go over their saved matches and discuss their errors with them. Not only is that approach highly inefficient, but the first time we find a checker play or cube error, we have to stop and go through the entire process above in order to truly understand why one play is better than another.]

I hope the above helps and provides you with the outline and answer you were looking for.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.