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Nope, you're wrong, don't even bother

Posted By: Ian Shaw
Date: Tuesday, 27 November 2007, at 6:00 p.m.

In Response To: Nope, you're wrong, don't even bother (Stick)

Magriel's criteria call for a bold play, but double hitting overplays the position to my mind.

If you're going to hit one, it's surely better to hit two, so 6/2 24/23 is out.

Unstacking, 13/9 6/5 creates a fourth builder to work on Blue's strength; his board. It's vulnerable to 8 shots, though.

Splitting 13/9 24/23 mainly seems to offer two tempting targets instead of one.

Stacking with 13/8 improves Blue's structure in a safe manner. The eight point is stripped and will benefit from the reinforcement; with White six points away on the deuce, Blue isn't overexcited about breaking the eight point to make an inner-board point.

Lastly, running 24/18 simply invites White to unstack on your head.

It seems to me that Blue's advantage is his five point. The best game plan is to reinforce that advantage with a steady 13/8.

By the way, how do you nactate these plays? 'R' and 'S' are clear, but is 13/9 6/5 still '$' when the point is already made? That leaves another three plays I've no clue about.

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