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Rollout: Make the DMP play

Posted By: Timothy Chow
Date: Friday, 11 January 2013, at 7:15 p.m.

In Response To: Make the DMP play (Timothy Chow)

At DMP, hit first and ask questions later. Questions like, "Why was hitting so wrong?" :-)

OTB, I tried 22/18*. Not sure if I can generalize here, but I'm tempted by the following theory: When you're a long way behind in the race but you've already sent a couple of the opponent's checkers back, consolidating your position takes priority over loose hits.





White is Player 2

score: 0
pip: 128
1 point match
pip: 193
score: 0

Blue is Player 1
XGID=---aaBD-B---bB---bad-bBbBA:0:0:1:54:0:0:0:1:10
Blue to play 54

1.Rollout1Bar/20 24/20eq: +0.031
Player:
Opponent:
51.54% (G:12.43% B:1.16%)
48.46% (G:27.59% B:2.52%)
Conf: ± 0.009 (+0.022...+0.040)
Duration: 6 hours 54 minutes
2.Rollout1Bar/16eq: -0.014 (-0.045)
Player:
Opponent:
49.30% (G:9.20% B:1.14%)
50.70% (G:30.03% B:9.93%)
Conf: ± 0.012 (-0.026...-0.002)
Duration: 3 hours 43 minutes
3.Rollout1Bar/20 8/4* eq: -0.016 (-0.047)
Player:
Opponent:
49.21% (G:8.75% B:1.31%)
50.79% (G:32.91% B:13.59%)
Conf: ± 0.015 (-0.031...-0.001)
Duration: 4 hours 21 minutes
4.Rollout1Bar/20 22/18* eq: -0.055 (-0.086)
Player:
Opponent:
47.24% (G:13.67% B:2.18%)
52.76% (G:30.08% B:9.75%)
Conf: ± 0.010 (-0.065...-0.045)
Duration: 7 hours 15 minutes
1 1171 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

1171 games—sorry for the rolloutus interruptus but I'm still desperately trying to clear out my backlog of positions.

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