| |
BGonline.org Forums
66 at DMP
Posted By: Taper_Mike In Response To: 66 at DMP (John O'Hagan)
Date: Tuesday, 15 January 2013, at 3:55 a.m.
–
White is Player 2
score: 0
pip: 1401 point match pip: 146
score: 0
Blue is Player 1XGID=-a-aBBBBAA-AbB-a-b-dbb--B-:0:0:1:66:0:0:0:1:10 Blue to play 66 Blitzes, which gain much of their equity by virtue of the frequent gammon victories they produce, are not usually effective at DMP. A play like 11/5, 9/3*, 7/1*(2), which is completely front-loaded, can backfire in a hurry at DMP. For that reason, I favor running one or both checkers out to the 18pt.
Hitting twice, 24/18 9/3* 6/1*(2), which combines blitzing and escaping, has a good feel. After the hits, making a fourth inner-board point is big. Blue leaves five blots with this play, but at DMP, they don’t matter so much. Blue can only lose a single game.
The only other play that attracts me is to escape and attack without breaking the block. Hitting on the 3pt, 24/18(2) 11/5 9/3*, gives plenty of return shots, but also leaves a resiliant structure in case Blue lands on the bar. That said, over the board I would try the former.
Mike
| |
BGonline.org Forums is maintained by Stick with WebBBS 5.12.