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66 at DMP

Posted By: Taper_Mike
Date: Tuesday, 15 January 2013, at 3:55 a.m.

In Response To: 66 at DMP (John O'Hagan)





White is Player 2

score: 0
pip: 140
1 point match
pip: 146
score: 0

Blue is Player 1
XGID=-a-aBBBBAA-AbB-a-b-dbb--B-:0:0:1:66:0:0:0:1:10
Blue to play 66

Blitzes, which gain much of their equity by virtue of the frequent gammon victories they produce, are not usually effective at DMP. A play like 11/5, 9/3*, 7/1*(2), which is completely front-loaded, can backfire in a hurry at DMP. For that reason, I favor running one or both checkers out to the 18pt.

Hitting twice, 24/18 9/3* 6/1*(2), which combines blitzing and escaping, has a good feel. After the hits, making a fourth inner-board point is big. Blue leaves five blots with this play, but at DMP, they don’t matter so much. Blue can only lose a single game.

The only other play that attracts me is to escape and attack without breaking the block. Hitting on the 3pt, 24/18(2) 11/5 9/3*, gives plenty of return shots, but also leaves a resiliant structure in case Blue lands on the bar. That said, over the board I would try the former.

Mike

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