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Play 31 - Rollout

Posted By: Mr Majestyk
Date: Thursday, 24 January 2013, at 11:27 a.m.

In Response To: Play 31 (Mr Majestyk)

I attempted to manufacture extra timing on the previous roll but got lucky with negligible damage being done...or so I thought!! If the two outfield blots were at the back of XG's prime I'd have approx 75 pips of timing but this is still not enough to exercute a 1-3 backgame and avoid having to play musical chairs in the inner board. Another issue is after a hit XG could dance or enter with an ace. In either case I'm scuppering my timing not improving it. So, with this roll hitting is the wrong idea. I opted for 7/6 but the rollout suggests 6/5 maybe better.





White is XG Roller+

score: 0
pip: 119
Unlimited Game
Jacoby Beaver
pip: 179
score: 0

Blue is NBM
XGID=--BaBABA----aB--bbbcbbB-BA:1:1:1:31:0:0:3:0:10
Blue to play 31
1.Rollout1Bar/22 6/5eq: -0.829
Player:
Opponent:
23.63% (G:1.35% B:0.05%)
76.37% (G:37.53% B:3.97%)
Conf.: ± 0.007 (-0.836...-0.822) - [91.4%]
Duration: 14 minutes 50 seconds
2.Rollout1Bar/22 7/6eq: -0.836 (-0.007)
Player:
Opponent:
23.41% (G:1.34% B:0.05%)
76.59% (G:37.56% B:3.98%)
Conf.: ± 0.007 (-0.843...-0.829) - [8.6%]
Duration: 14 minutes 47 seconds
 
1 2592 Games rolled with Variance Reduction.
Moves and cube decisions: 3-ply

eXtreme Gammon Version: 2.03

NBM

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