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Rollout

Posted By: Stick
Date: Wednesday, 5 December 2007, at 5:15 p.m.

In Response To: Part II of Beaver/Raccoon Effects (Stick)

After the sequence and against almost all players I thought this was a must double (and still do). They double because they're a decent favorite to hit/win the game, they miss, I spun the cube pretty quickly. My opponent did end up taking at the time (though he miscounted the number of immediate shot leavers as 14!) I thought it was a take almost on the uncomfortableness of clearing the 6pt alone.

The score (after 0 games) is: gnubg 0, user 0 (match to 9 points)

gnubg111


 '2X2X3X2X2X ' ' '1X ' '

4O6O2X ' '4O '1O ' ' '1X

user48

Position ID: ttsQAQzvhycAAA Match ID: UQkgAQAAAAAA

Cube analysis
Rollout cubeless equity +0.4985 (Money: +0.4944)

Cubeful equities:
1. No double +0.8143
2. Double, pass +1.0000 ( +0.1857)
3. Double, take +0.8023 ( -0.0120)
Proper cube action: No redouble, take (6.1%)

Rollout details:
Player user owns 2-cube:
0.6974 0.1064 0.0003 - 0.3026 0.0069 0.0001 CL +0.4985 CF +0.8143
[0.0006 0.0008 0.0000 - 0.0006 0.0004 0.0000 CL 0.0013 CF 0.0023]
Player gnubg owns 4-cube:
0.7001 0.1053 0.0002 - 0.2999 0.0072 0.0002 CL +1.0170 CF +0.8023
[0.0007 0.0012 0.0001 - 0.0007 0.0005 0.0001 CL 0.0031 CF 0.0040]

Full cubeful rollout with var.redn.
1090 games, Mersenne Twister dice gen. with seed 1048102778 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16 Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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