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Roll-of-the-Day: 22 (#1) — 62S-53P-51@-22

Posted By: Taper_Mike
Date: Saturday, 9 March 2013, at 8:26 p.m.

In Response To: Roll-of-the-Day: 22 (#1) (Chuck Bower)





White is Player 2

score: 6
pip: 153
Unlimited Game
pip: 159
score: 5

Blue is Player 1
XGID=-b----E-C--AeD---bBd--b---:0:0:-1:22:6:5:0:0:10
Blue to play 22

There are so many different ways to use these 2s constructively that is easy to be distracted. Making the 4pt, the 11pt or the 22pt would all be nice, but I’ll opt for the simple anchoring play, @ (Anchor) = 24/20(2). If Blue does not grab the high anchor now, he may never get it. White has 9 rolls that make it on his next toss.

The race is still close, so matching White’s high anchor is thematic. White’s anchor has made priming impossible. The anchor is outside, so Blue might blitz later, but for now, the blitz does not hold much promise. Were Blue, say, to make the 4pt and 11pt, White would probably just ignore him, leaving his back checkers where they are, and go about building a prime of his own.

Mike

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