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5 Positions from Superbackgame

Posted By: ah_clem
Date: Monday, 18 March 2013, at 4:26 p.m.

In Response To: 5 Positions from Superbackgame (Stick)

Ok. I'll participate in the donk-a-thon. (c:

1)16/10 13/11 - spread 'em around and dare white to hit. she has no board and this maximizes blue's opportunity to make a fourth blocking point.

2)The double hit cries out to me. How can I resist its siren song?

3)I count 18 shakes that force white to expose a double shot, and several of those are real horrors. But 50% to expose a shot followed by 50% (or so) to hit the shot followed by a ~80% chance to contain the hit checker doesn't seem to add up to a cube. ND/T

4) Now we have a double shot, but unless we can pick up a second checker we're still only about 50% to win (closed out with 8 off is ~50-50). Ten shakes hit both and another 22 hit one with a decent chance of picking up the second checker. Let's say blue wins 10 games from an immediate double hit, then another 2/3 of the single hits for another 14 games. So blue wins about 67% of the time with lots of market losers, so I think the cube is sound. the take seems clear since white can't be gammoned and there's some nice recube vig if blue rolls poorly.

R/T

5)The rule of thumb is that you have a cube with three points to clear. I'm not sure how the additional blot on the 4 factors, but i see white's board is inferior to the trice ref position. I'll cube here and pass as white since I'd rather lose a point than risk the gammon.

D/P

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