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NG-52Q-51 — Unlimited Games — 3-ply XG2 Rollout

Posted By: Taper_Mike
Date: Sunday, 24 March 2013, at 12:17 a.m.

In Response To: OLM 2013-03-06 ROLLOUT (mamabear)





White is Player 2

score: 0
pip: 187
Unlimited Game
Jacoby Beaver
pip: 194
score: 0

Blue is Player 1
XGID=-aaa--DaC---dD---c-d---BB-:0:0:1:51:0:0:3:0:10
Blue to play 51

1.Rollout18/3* 3/2* eq: -0.119
Player:
Opponent:
46.92% (G:13.98% B:0.79%)
53.08% (G:15.59% B:0.87%)
Conf.: ± 0.003 (-0.123...-0.116) - [100.0%]
Duration: 9 hours 02 minutes
2.Rollout18/7* 7/2* eq: -0.127 (-0.008)
Player:
Opponent:
46.95% (G:13.27% B:0.67%)
53.05% (G:15.46% B:0.83%)
Conf.: ± 0.003 (-0.131...-0.124) - [0.0%]
Duration: 9 hours 01 minute
3.Rollout123/22 13/8eq: -0.128 (-0.009)
Player:
Opponent:
46.91% (G:12.47% B:0.52%)
53.09% (G:14.50% B:0.74%)
Conf.: ± 0.003 (-0.131...-0.125) - [0.0%]
Duration: 7 hours 44 minutes
4.Rollout224/18eq: -0.133 (-0.014)
Player:
Opponent:
47.03% (G:11.80% B:0.48%)
52.97% (G:14.55% B:0.66%)
Conf.: ± 0.004 (-0.137...-0.129) - [0.0%]
Duration: 5 hours 24 minutes
5.Rollout323/22 23/18eq: -0.146 (-0.027)
Player:
Opponent:
46.89% (G:11.95% B:0.55%)
53.11% (G:15.37% B:0.88%)
Conf.: ± 0.005 (-0.152...-0.141) - [0.0%]
Duration: 2 hours 32 minutes
6.Rollout323/18 8/7* eq: -0.147 (-0.027)
Player:
Opponent:
46.98% (G:12.05% B:0.53%)
53.02% (G:15.85% B:0.87%)
Conf.: ± 0.006 (-0.152...-0.141) - [0.0%]
Duration: 3 hours 11 minutes
7.Rollout313/7* eq: -0.148 (-0.029)
Player:
Opponent:
46.84% (G:12.55% B:0.59%)
53.16% (G:15.83% B:0.91%)
Conf.: ± 0.006 (-0.154...-0.142) - [0.0%]
Duration: 3 hours 08 minutes
8.Rollout38/7* 8/3* eq: -0.150 (-0.031)
Player:
Opponent:
46.72% (G:13.49% B:0.76%)
53.28% (G:16.84% B:1.04%)
Conf.: ± 0.007 (-0.156...-0.143) - [0.0%]
Duration: 3 hours 11 minutes
9.Rollout48/7* 6/1* eq: -0.166 (-0.047)
Player:
Opponent:
46.26% (G:13.13% B:0.53%)
53.74% (G:16.40% B:0.96%)
Conf.: ± 0.011 (-0.177...-0.156) - [0.0%]
Duration: 1 hour 04 minutes
 
1 46656 Games rolled with Variance Reduction.
Dice Seed: 89502711
Moves: 3-ply, cube decisions: XG Roller

2 31104 Games rolled with Variance Reduction.
Dice Seed: 89502711
Moves: 3-ply, cube decisions: XG Roller

3 15552 Games rolled with Variance Reduction.
Dice Seed: 89502711
Moves: 3-ply, cube decisions: XG Roller

4 5184 Games rolled with Variance Reduction.
Dice Seed: 89502711
Moves: 3-ply, cube decisions: XG Roller

Rollout by Taper_Mike
2013-Mar-21
eXtreme Gammon Version: 2.03
NG-52Q-51-tm.xgp
[k k8 Z9 u14 U27 X27 H29 K31 K47] "<=46**31 15**5

eXtreme Gammon Version: 2.03

NG-52Q-51 — Unlimited Games
Bot Seed Equity Nacbracs Link
XG 2.03 3-ply, Cubes: XGR 89502711 –119.1 [k k8 Z9 u14 U27 X27 H29 K31 K47] "<=46**31 15**5 Taper_Mike (above)

NG-52Q-51 — Nactation Key
FamilyNactationTraditional NotationNote
BothB 23/18, 8/7*
DownD 13/7*
HitH 13/7*
KillK 8/7*, 8/3* Any double hit that includes hitting on the 7pt beats a double hit that does not.
Killk 8/7*/2* Hitting on the 2pt ranks below hitting on the 3pt.
KillK 8/7*, 6/1* Similarly, hitting on the 1pt ranks below hitting on the 2pt.
Killk 8/3*/2* The best backgammon plays is the runt in the K (Kill ) family!
UpU 23/22, 23/18
Upu 24/18
Hit and splitX 23/18, 8/7*
Reverse splitZ 23/22, 13/8
Reverse splitz 24/23, 13/8

Mary: It's interesting to me that the double hits ending on the deuce point performed as well as they did, because to me they look just awful.

Ironically, a more cogent assessment is that the double hits ending on the deuce point performed as poorly as they did only because of the match score. In unlimited games, they do much better, coming out atop the rollout.

I’m with you, though. My impression was that they went too deep at a time when there are only 7 checkers in the zone.

Mike

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