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Rollout: A difficult tradeoff to evaluate?

Posted By: Timothy Chow
Date: Sunday, 14 April 2013, at 2:32 a.m.

In Response To: A difficult tradeoff to evaluate? (Timothy Chow)

I made the DMP play here (switching points) which I think is the right idea at most scores. But it's gammon save. If Miran is still interested in gammon save, this might be a good one for the files—gammon save is not always just about anchoring and minimizing shots and blots.





White is Player 2

score: 0
pip: 126
2 point match
Crawford
pip: 121
score: 1

Blue is Player 1
XGID=-BaBB-B-bA--bD--B--d-cab--:0:0:1:44:1:0:1:2:10
Blue to play 44

1.Rollout113/9(4)eq: +0.203
Player:
Opponent:
66.11% (G:17.67% B:0.43%)
33.89% (G:5.98% B:0.25%)
Conf: ± 0.008 (+0.195...+0.211)
Duration: 2 hours 03 minutes
2.Rollout113/9(2) 6/2*(2) eq: +0.166 (-0.036)
Player:
Opponent:
66.97% (G:22.77% B:0.18%)
33.03% (G:8.65% B:0.53%)
Conf: ± 0.009 (+0.157...+0.175)
Duration: 1 hour 55 minutes
3.Rollout113/5(2)eq: +0.149 (-0.053)
Player:
Opponent:
64.59% (G:20.35% B:0.65%)
35.41% (G:7.12% B:0.39%)
Conf: ± 0.008 (+0.141...+0.157)
Duration: 1 hour 58 minutes
1 1296 Games rolled with Variance Reduction.
Dice Seed: 2
Moves and cube decisions: 3 ply

eXtreme Gammon Version: 1.21, MET: Rockwell-Kazaross

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