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Rollout

Posted By: Stick
Date: Thursday, 27 December 2007, at 9:06 a.m.

In Response To: 63 DMP (Stick)

Seems clear if you know you're the weaker player you might want to seriously consider running. Money play after 15K trials 24/15 is back only .010 so there's not much difference showing once again that running with an opening 63 & 64 isn't all that bad. [esp. when ppl botch the replies]

The score (after 0 games) is: gnubg 6, user 6 (match to 7 points, post-Crawford play)

gnubg167


2O ' ' ' '5X '3X ' ' '5O

2X ' ' ' '5O '3O ' ' '5X

user167

Position ID: 4HPwATDgc/ABMA Match ID: cIn5AGAAMAAA

# Ply Move Equity
1 R 24/18 13/10 +0.0123
0.50610.17960.0255-0.49390.17590.0225 +0.0123 +0.0123
0.00090.00180.0009-0.00090.00180.0008 0.0019 0.0019
Full cubeful rollout with var.redn.
15552 games, Mersenne Twister dice gen. with seed 1045316273 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 24/15 +0.0061 ( -0.0062)
0.50310.16220.0200-0.49690.17310.0181 +0.0061 +0.0061
0.00080.00170.0008-0.00080.00180.0008 0.0016 0.0016
Full cubeful rollout with var.redn.
15552 games, Mersenne Twister dice gen. with seed 1045316273 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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