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Rollout

Posted By: Stick
Date: Tuesday, 1 January 2008, at 9:33 a.m.

In Response To: 65 GG (Stick)

Unless you're significantly stronger than your opponent I'd never recommend the cutesy split with an opening 65. It throws away too much of a simple win advantage.

The score (after 0 games) is: gnubg 6, user 5 (match to 7 points, Crawford game)

gnubg167


2O ' ' ' '5X '3X ' ' '5O

2X ' ' ' '5O '3O ' ' '5X

user167

Position ID: 4HPwATDgc/ABMA Match ID: 8In6AGAAKAAA

# Ply Move Equity
1 R 24/13 +0.2701
0.53550.09950.0097-0.46450.15130.0136 +0.2701 +0.2701
0.00070.00090.0004-0.00070.00170.0006 0.0024 0.0024
Full cubeful rollout with var.redn.
15552 games, Mersenne Twister dice gen. with seed 1045316273 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
2 R 24/18 13/8 +0.2539 ( -0.0162)
0.52410.10280.0103-0.47590.16790.0187 +0.2539 +0.2539
0.00080.00100.0005-0.00080.00180.0007 0.0026 0.0026
Full cubeful rollout with var.redn.
15552 games, Mersenne Twister dice gen. with seed 1045316273 and quasi-random dice
Play: 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 12 more moves within equity 0.16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]

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