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A nice 44 to play at DMP

Posted By: ah_clem
Date: Monday, 29 September 2014, at 7:33 p.m.

In Response To: A nice 44 to play at DMP (neilkaz)

24/20(2) for sure. Blue goes up significantly in the race and should poise himself to run eventually. Sitting on the ace seems anti-positional.

Then there seems to be three reasonable ways to play the other two fours:

20/16(2) - this is great for the race and maybe best since we're at DMP. 13/9(2) - doesn't do much for me - it disconnects the army and the nine point is not all that valuable. 8/4(2) - makes a nice homeboard point but exposes a blot against a four-point board. Seems too risky for the reward. 6/4(2) - unstacks a bloated point, makes a homeboard point, but not a very good one. I'd play this at a normal score, but i think I like the running play better at DMP.

24/16(2) A nineteen pip lead with all checkers escaped looks good to me at DMP.

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