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OTB and RO

Posted By: neilkaz
Date: Tuesday, 30 September 2014, at 12:55 a.m.

In Response To: A nice 44 to play at DMP (neilkaz)

OTB, of course I stepped up 24/20(2) and then I was pretty sure 6/2(2) was best since it leaves no blot and I have 6 checkers on my 6 pt that need to be deployed. If I come out to the 16 pt I don't leave my opp nearly as many bad rolls and may quickly be in trouble if I can't play safely next roll.

13/9(2) also is not best as I won't really be happy if my opp hops a checker past and I still have that 6 pt stack to deploy.

There's no need to panic when back on the opp's 20 pt and all he blocks from there are your 1's.




White is XG-Champion

score: 0
pip: 143
1 point match
pip: 140
score: 0

Blue is neilkaz
XGID=-b-B--F-C---eB-----b-bbbB-:0:0:1:44:0:0:0:1:10
Blue to play 44

1.Rollout124/20(2) 6/2(2)eq: +0.1820
Player:
Opponent:
59.10% (G:23.23% B:2.49%)
40.90% (G:10.37% B:0.64%)
Conf.: ±0.0023 (+0.1797...+0.1843) - [100.0%]
Duration: 4 minutes 44 seconds
2.Rollout124/16(2)eq: +0.1581 (-0.0239)
Player:
Opponent:
57.91% (G:17.04% B:0.98%)
42.09% (G:11.56% B:0.72%)
Conf.: ±0.0023 (+0.1559...+0.1604) - [0.0%]
Duration: 5 minutes 12 seconds
1 5184 Games rolled with Variance Reduction.
Dice Seed: 78623594
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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