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BGonline.org Forums
44 to Play
Posted By: Daniel Murphy In Response To: 44 to Play (Stick)
Date: Wednesday, 12 March 2008, at 4:54 p.m.
Prime two checkers, blitz one?
I'll make the prime 15/7*(2) even though 17 shot numbers (any plus 4-3; 6-1 won't hit) is a lot! If White hits he gives up the 16 point "anchor." Blue might return hit or eventually make a 6-prime. If White doesn't hit, Blue can play the 16 and 14 point checkers and no longer worry about clearing the 15 point. It'd be nice to have a couple of free rolls to clear the outfield after 14/2* 6/2, but White's favored to enter. Blue's prime after 14/2* 6/2 holds 5 of 7 (not 6) points. It's a broken 4-prime, not a broken 5-prime.
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