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Odd XG bug

Posted By: Terje Pedersen
Date: Wednesday, 29 April 2015, at 10:30 a.m.

In Response To: Odd XG bug (adrianov)

I guess some of these are a display issue which could have been displayed as 'Beaver blunder' to make it more clear what actually happened (it becomes more obvious when you step one move forward and the cube goes to 4 and not 2).

The other ones like:

Take blunder but the opponent didn't take: 35547_07_wockadoo-melzi-2011Jul290119_1356168257.xg score: 9-4 (move 1510): Incorrect errtake. doubletake: 1.5041253566742 nodouble: 0.94607001543045 errtake: -2.0082507133484 take: 2

still doesn't look right as take: 2 according to the format:

Take: integer; // Opponent take (0= no, 1=yes, 2=beaver )

suggests that a beaver was performed but it wasn't unless I am missing something (there are a fair amount of numbers in the XG format so I am sure that is a real possibility).

But I see that this doesn't show up as a monster error in my database so I'm not too worried about these.

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