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Pricing

Posted By: Jason Lee
Date: Sunday, 26 July 2015, at 6:51 p.m.

In Response To: Pricing (Phil simborg)

If you are playing on a board, how will xg know if you are playing a match or for money? How will it know how long a match. This has to be input somewhere.

These questions you pose make me concerned about the user interface design. I would not want something that's too much of a black box. How will it know? I'll input that information manually. How will it know if I'm playing a match or for money? I'll input that. How will it know how long the match is? I'll input that.

I think it's a waste of time to try to get the program to try to read this information from the board. Maybe I'm using a scoreboard but I'm playing heads up for money. I need to be able to override what the program thinks. Maybe I stacked checkers but the program didn't understand that and thought I made an illegal move. I need to be able to override that.

Good user interfaces are very difficult, and it's easy to get it wrong.

I'd be interested in beta testing the software and equipment.

JLee

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