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Defended assault - when to double - ROLLOUT

Posted By: Karol Szczerek
Date: Wednesday, 5 August 2015, at 8:00 p.m.

In Response To: Defended assault - when to double (Karol Szczerek)





White is Player 2

score: 0
pip: 122
13 point match
pip: 148
score: 0

Blue is Player 1
XGID=-aa--BCCBB----b--babBbbb-A:0:0:1:00:0:0:0:13:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 70,79% (G:18,35% B:0,88%) 70,94% (G:18,98% B:0,96%)
Opponent Winning Chances: 29,21% (G:8,25% B:0,21%) 29,06% (G:8,30% B:0,21%)
Cubeless Equities +0,526 +1,089
Cubeful Equities
No double:+0,812 (-0,099)±0,007 (+0,805..+0,819)
Double/Take:+0,911±0,009 (+0,901..+0,920)
Double/Pass:+1,000 (+0,089)
Best Cube action: Double / Take
Rollout details
5184 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100,0%
Take Decision confidence:100,0%
Duration: 1 hour 13 minutes

eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2

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