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Random Third Roll - 32S-51S-64 - Alternative Rollout

Posted By: gudgen
Date: Tuesday, 25 August 2015, at 6:04 p.m.

In Response To: Random Third Roll - 32S-51S-64 - Rollout (Stick)

is Player 2

score: 0
pip: 161
Unlimited Game
Jacoby
pip: 162
score: 0

is Player 1
XGID=-aa---E-C--AdD---d-e-A--A-:0:0:1:64:0:0:1:0:10
to play 64

1.Rollout113/7 11/7eq: +0.231
Player:
Opponent:
55.31% (G:15.00% B:0.74%)
44.69% (G:11.62% B:0.40%)
Conf.: ± 0.015 (+0.215...+0.246) - [99.1%]
Duration: 50 minutes 22 seconds
2.Rollout18/2* 6/2eq: +0.206 (-0.025)
Player:
Opponent:
54.20% (G:17.87% B:0.80%)
45.80% (G:11.37% B:0.52%)
Conf.: ± 0.014 (+0.192...+0.220) - [0.9%]
Duration: 50 minutes 58 seconds
3.Rollout121/11eq: +0.195 (-0.036)
Player:
Opponent:
55.40% (G:11.64% B:0.55%)
44.60% (G:11.11% B:0.33%)
Conf.: ± 0.015 (+0.180...+0.209) - [0.0%]
Duration: 56 minutes 34 seconds
4.4-ply24/14eq: -0.020 (-0.251)
Player:
Opponent:
50.13% (G:10.51% B:0.43%)
49.87% (G:12.85% B:0.45%)
5.4-ply24/20 21/15eq: -0.025 (-0.255)
Player:
Opponent:
50.08% (G:10.89% B:0.45%)
49.92% (G:13.42% B:0.53%)
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10

;)). Reminds me of a top player, commenting often: "It's not my style", and another top player saying "Find the DMP play, do the DMP play" (or something of this nature). This is a very nice problem. It is not conclusive (0.001 diff. in equity in the 15 K RO?!). Then I'm biased against 3 ply initial setting. The very short (1 K) RO above is done after initial XGR++. Of course, the conf. interval suffers from the shortness of the RO. Your thoughts. Something in my settings could be suspect....

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