Guessed right on this play. Making the 21-point and switching from the 6-point is slightly better than the double switching play. 21 & 3 wins > 8% more while the double switch wins slightly < 8% more gammons, so the compromise play is slightly better. The money and DMP play of making the 18-point is 3rd best.
| 1. | Rollout1 | 24/21(2) 6/3*(2) | eq: +0.654 |
| Player: Opponent: | 61.75% (G:20.94% B:2.06%) 38.25% (G:8.94% B:0.87%) | Conf.: ± 0.004 (+0.650...+0.658) - [99.9%] Duration: 37 minutes 16 seconds |
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| 2. | Rollout1 | 6/3*(2) 4/1*(2) | eq: +0.645 (-0.009) |
| Player: Opponent: | 53.60% (G:28.65% B:1.24%) 46.40% (G:13.67% B:1.97%) | Conf.: ± 0.004 (+0.641...+0.649) - [0.1%] Duration: 34 minutes 56 seconds |
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| 3. | Rollout2 | 24/18(2) | eq: +0.631 (-0.023) |
| Player: Opponent: | 64.91% (G:16.62% B:1.12%) 35.09% (G:8.84% B:0.73%) | Conf.: ± 0.005 (+0.626...+0.635) - [0.0%] Duration: 19 minutes 16 seconds |
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| 4. | Rollout3 | 24/21 13/10 6/3*(2) | eq: +0.615 (-0.039) |
| Player: Opponent: | 58.15% (G:22.60% B:2.42%) 41.85% (G:11.95% B:2.06%) | Conf.: ± 0.008 (+0.606...+0.623) - [0.0%] Duration: 8 minutes 26 seconds |
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1 5184 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
2 2592 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
3 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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