Another example of why my PR is still north of 5. I made the obvious two in and then the four point. I actually thought that this WAS the DMP play, figuring that it was better to bear in against the anchor with no gap than to let him play and bear in against both the anchor and the gap. Live and (maybe) learn.
| 1. | Rollout1 | 7/6 7/5 1/Off | eq: +0.721 |
| Player: Opponent: | 86.07% (G:28.99% B:2.66%) 13.93% (G:0.00% B:0.00%) | Conf.: ± 0.003 (+0.718...+0.725) - [100.0%] Duration: 1 minute 14 seconds |
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| 2. | Rollout1 | 7/6(2) 1/Off(2) | eq: +0.709 (-0.013) |
| Player: Opponent: | 85.44% (G:32.39% B:3.17%) 14.56% (G:0.00% B:0.00%) | Conf.: ± 0.004 (+0.705...+0.712) - [0.0%] Duration: 1 minute 14 seconds |
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| 3. | Rollout1 | 7/6(2) 5/4* 4/3 | eq: +0.637 (-0.085) |
| Player: Opponent: | 81.85% (G:35.60% B:3.04%) 18.15% (G:0.02% B:0.00%) | Conf.: ± 0.003 (+0.634...+0.640) - [0.0%] Duration: 1 minute 20 seconds |
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| 4. | Rollout1 | 7/6(2) 5/4*(2) | eq: +0.635 (-0.087) |
| Player: Opponent: | 81.74% (G:41.92% B:4.42%) 18.26% (G:0.00% B:0.00%) | Conf.: ± 0.003 (+0.632...+0.638) - [0.0%] Duration: 1 minute 13 seconds |
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| 5. | 3-ply | 7/5(2) | eq: +0.632 (-0.089) |
| Player: Opponent: | 81.66% (G:16.49% B:0.42%) 18.34% (G:0.06% B:0.00%) | |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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