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Rollout Results Posted

Posted By: Paul Weaver
Date: Thursday, 7 July 2016, at 10:38 p.m.

In Response To: Michigan Match Double? Eleven Shots From The Roof (Paul Weaver)

Both Left (the original position) and Right (a variation) have the same pip count. Why is Left a no double but Right a double? Hint: count how many hitters make a six-prime in Left and Right. Also count how many non-hitters make a six-prime in Left and Right. Also, if Blue never moves again until after he gets closed out, he loses more Gs in Left than in Right. Finally, if contact is broken, Blue will (on average) have a slightly better distribution for the bearoff in Right than in Left. These factors may seem tiny, but evidently, they make the difference between double and no double.

Is there anyone out there who could have figured out over the board that Left is no double and Right is double? Not in Alabama, where I live, but perhaps elsewhere.





White is Greg Merriman

score: 5
pip: 93
9 point match
pip: 103
score: 3

Blue is Paul Weaver
XGID=---BCCBBA--Ad------bd-abbA:0:0:1:00:3:5:0:9:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 50.25% (G:15.97% B:0.26%) 50.84% (G:15.42% B:0.23%)
Opponent Winning Chances: 49.75% (G:3.61% B:0.07%) 49.16% (G:3.66% B:0.10%)
Cubeless Equities +0.144 +0.247
Cubeful Equities
No double:-0.039±0.005 (-0.044..-0.034)
Double/Take:-0.053 (-0.014)±0.006 (-0.059..-0.047)
Double/Pass:+1.000 (+1.039)
Best Cube action: No double / Take
Percentage of wrong pass needed to make the double decision right: 1.3%
Rollout details
5184 Games rolled with Variance Reduction.
Dice Seed: 101
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 40 minutes 32 seconds

eXtreme Gammon Version: 2.10, MET: Kazaross XG2





White is Greg Merriman

score: 5
pip: 93
9 point match
pip: 103
score: 3

Blue is Paul Weaver
XGID=---BBCCBAA--d------bd-abbA:0:0:1:00:3:5:0:9:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 50.82% (G:16.39% B:0.26%) 51.39% (G:16.15% B:0.22%)
Opponent Winning Chances: 49.18% (G:3.01% B:0.10%) 48.61% (G:3.16% B:0.11%)
Cubeless Equities +0.167 +0.304
Cubeful Equities
No double:-0.017 (-0.015)±0.005 (-0.022..-0.013)
Double/Take:-0.003±0.006 (-0.009..+0.003)
Double/Pass:+1.000 (+1.003)
Best Cube action: Double / Take
Rollout details
5184 Games rolled with Variance Reduction.
Dice Seed: 101
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 35 minutes 09 seconds

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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