But maybe XG+ does not play it correctly. Does it make sense that 8/4 could be better than 13/9?
| 1. | Rollout1 | 24/21 13/12 | eq: -0.8882 |
| Player: Opponent: | 5.59% (G:0.00% B:0.00%) 94.41% (G:88.57% B:67.46%) | Conf.: ±0.0164 (-0.9046...-0.8718) - [100.0%] Duration: 20 minutes 16 seconds |
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| 2. | Rollout1 | 8/4 | eq: -0.9328 (-0.0446) |
| Player: Opponent: | 3.36% (G:0.00% B:0.00%) 96.64% (G:87.57% B:75.64%) | Conf.: ±0.0054 (-0.9382...-0.9274) - [0.0%] Duration: 14 minutes 05 seconds |
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| 3. | Rollout1 | 13/9 | eq: -0.9408 (-0.0526) |
| Player: Opponent: | 2.96% (G:0.00% B:0.00%) 97.04% (G:89.00% B:78.01%) | Conf.: ±0.0039 (-0.9447...-0.9369) - [0.0%] Duration: 11 minutes 08 seconds |
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| 4. | Rollout2 | 7/3 | eq: -0.9418 (-0.0536) |
| Player: Opponent: | 2.91% (G:0.00% B:0.00%) 97.09% (G:89.50% B:77.87%) | Conf.: ±0.0038 (-0.9456...-0.9380) - [0.0%] Duration: 15 minutes 11 seconds |
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| 5. | XG Roller++ | 24/20 | eq: -0.9105 (-0.0223) |
| Player: Opponent: | 4.48% (G:0.00% B:0.00%) 95.52% (G:88.20% B:60.29%) | |
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1 109 Games rolled with Variance Reduction. Dice Seed: 16132000 Cubeless Moves: XG Roller+ Search interval: Large
2 111 Games rolled with Variance Reduction. Dice Seed: 16132000 Cubeless Moves: XG Roller+ Search interval: Large
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