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not a good entering roll

Posted By: ah_clem
Date: Wednesday, 3 August 2016, at 7:00 p.m.

In Response To: not a good entering roll (Keene)

4/1 minimizes shots.

8/5 keeps the checkers in front of the runner where they belong and dupes fives.

6/3* seems to be the clear choice for the Mad Backgame Genius, but I'm not one of those.

Not sure what 7/4 or 5/2 accomplish.

I'll go with 8/5.

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