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Rollout
Posted By: Timothy Chow In Response To: How well does your favorite race formula work on this position? (Timothy Chow)
Date: Wednesday, 3 August 2016, at 9:45 p.m.
The part I had trouble with was deciding whether to redouble. I thought it was close enough, but the rollout disagrees. It's interesting to me that JOH thinks that Blue needs 90% to have a redouble. That is much closer to the takepoint than I would have guessed.
White is Player 2
score: 0
pip: 747 point match pip: 59
score: 4
Blue is Player 1XGID=-BBACDC----------aadccba--:1:1:1:00:4:0:0:7:10 Blue on roll, cube action?
Analyzed in Rollout No redouble Redouble/Take Player Winning Chances: 88.45% (G:0.00% B:0.00%) 88.47% (G:0.00% B:0.00%) Opponent Winning Chances: 11.55% (G:0.00% B:0.00%) 11.53% (G:0.00% B:0.00%) Cubeless Equities +0.769 +1.271 Cubeful Equities No redouble: +0.886 ±0.001 (+0.884..+0.887) Redouble/Take: +0.826 (-0.060) ±0.000 (+0.826..+0.826) Redouble/Pass: +1.000 (+0.114) Best Cube action: No redouble / Take Percentage of wrong pass needed to make the double decision right: 25.6% Rollout details 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 1 minute 48 seconds eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2
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