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Apropos Keene's recent post... - next turn cube (RO & more)

Posted By: Karol Szczerek
Date: Saturday, 6 August 2016, at 9:48 p.m.

In Response To: Apropos Keene's recent post... - next turn cube (Karol Szczerek)

I've originally evaluated it as being close to a cash. Turns out it's not even a redouble nor an initial double.





White is Player 2

score: 0
pip: 113
Unlimited Game
pip: 126
score: 0

Blue is Player 1
XGID=aAB-ABB-BA---Ba-abbdAbb-A-:1:1:1:00:0:0:0:0:10
Blue on roll, cube action?

Analyzed in Rollout No redouble Redouble/Take
Player Winning Chances: 57,63% (G:31,84% B:1,45%) 58,15% (G:32,72% B:1,31%)
Opponent Winning Chances: 42,37% (G:15,88% B:1,24%) 41,85% (G:15,90% B:1,36%)
Cubeless Equities +0,314 +0,661
Cubeful Equities
No redouble:+0,517±0,016 (+0,501..+0,532)
Redouble/Take:+0,393 (-0,124)±0,024 (+0,369..+0,416)
Redouble/Pass:+1,000 (+0,483)
Best Cube action: No redouble / Take
Percentage of wrong pass needed to make the double decision right: 16,9%
Rollout details
648 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100,0%
Take Decision confidence:100,0%
Duration: 6 minutes 39 seconds

eXtreme Gammon Version: 2.19.208.pre-release

Analyzed in Rollout No double Double/Take
Player Winning Chances: 57,59% (G:31,71% B:1,38%) 58,04% (G:32,72% B:1,33%)
Opponent Winning Chances: 42,41% (G:15,75% B:1,20%) 41,96% (G:15,94% B:1,36%)
Cubeless Equities +0,313 +0,657
Cubeful Equities
No double:+0,431±0,012 (+0,419..+0,442)
Double/Take:+0,388 (-0,043)±0,016 (+0,372..+0,404)
Double/Pass:+1,000 (+0,569)
Best Cube action: No double / Take
Percentage of wrong pass needed to make the double decision right: 6,5%
Rollout details
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100,0%
Take Decision confidence:100,0%
Duration: 10 minutes 37 seconds

eXtreme Gammon Version: 2.19.208.pre-release

One way of looking at such dynamic position is to look at some close, more stable variant. Let's move our 4pt blot to 1pt, making a clean 4pt board.





White is Player 2

score: 0
pip: 113
Unlimited Game
pip: 123
score: 0

Blue is Player 1
XGID=aBB--BB-BA---Ba-abbdAbb-A-:1:1:1:00:0:0:0:0:10
Blue on roll, cube action?

We threaten to put second guy up vs our stronger, 4pt board. Even if we don't hit, opp will still dance 56% of the time. Obviously a very strong double. In fact, it's already a pass.

Analyzed in Rollout No redouble Redouble/Take
Player Winning Chances: 66,24% (G:40,17% B:1,62%) 66,62% (G:41,73% B:1,58%)
Opponent Winning Chances: 33,76% (G:9,89% B:0,81%) 33,38% (G:10,37% B:0,95%)
Cubeless Equities +0,636 +1,305
Cubeful Equities
No redouble:+0,821 (-0,179)±0,010 (+0,811..+0,830)
Redouble/Take:+1,101 (+0,101)±0,019 (+1,081..+1,120)
Redouble/Pass:+1,000
Best Cube action: Redouble / Pass
Rollout details
648 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100,0%
Take Decision confidence:100,0%
Duration: 4 minutes 17 seconds

eXtreme Gammon Version: 2.19.208.pre-release

Knowing that, we might evaluate the original position as being 1 sound step behind it, since our board is still a mess, so should result in an easy take, and maybe a small to medium-sized double (at least I'd do that, but we already know it's off too, since it's not even a double). For better viewing, let me repost the original position, followed by a complete table of our market loosing sequences (per XGR++ evaluation):





White is Player 2

score: 0
pip: 113
Unlimited Game
pip: 126
score: 0

Blue is Player 1
XGID=aAB-ABB-BA---Ba-abbdAbb-A-:1:1:1:00:0:0:0:0:10
Blue on roll, cube action?

eXtreme Gammon Version: 2.19.208.pre-release

play rolls no. of rolls (A) opp's response response coefficient (B) A x B
make 4pt board 11, 21, 31, 41, 32, 52, 33, 53 14 dance 16/36 6.2
make 4pt board, 1 slot 51, 22 3 dance 16/36 1.3
make 5pt board, 1 slot 55 1 dance 25/36 0.7
hit 1, make 5pt board 44 1 anything but 33 joker 35/36 1.0
hit 1, make 4pt board 43 2 dance or enter 1 32/36 1.8
hit 1, make 4pt board 63 2 dance or enter 1 on 3pt 24/36 1.3
hit 1, make 4pt board, 1 slot 54, 64, 66 5 dance or enter 1 (miss) 24/36 3.3
hit 1, make 4pt board, 1 slot 65 2 dance 16/36 0.9
hit 2, keep 3pt board, 2 slots 42 2 dance or enter 1 (miss) 15/36 0.8
32 17.3

17.3 "rolls" is quite a big number. Only after 4 rolls (61, 62), played acc. to XGR++, we can't loose our market (although technically, we could choose a more bold plays with these rolls than XGR++ does, which would result in market loss when opp dances).

Trying to apply O'Hagan's Law here would be quite misleading. You got 17 market losers and no anti-jokers.

So why isn't it a double?

I think the answer is hidden in the quality of opp's possible responses, elevated by his strong frontal structure, dreadfully shadowing our back checker(s). We both hit and clean homeboard slots with only 5 rolls (43, 44, 63). Most of the time though we either hit and leave a blot in our home, or make some points but don't hit. He can then hit our unsecured blot from the bar or he can enter and lift something after our misses. These responses puts him into equity range of avg +0.600 (after we build but don't hit) or avg. -0.060 (after we hit but leave slots).

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