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BGonline.org Forums
Backgammon Studio turns 50! (Training tracks)
Posted By: Terje Pedersen In Response To: Backgammon Studio turns 50! (Training tracks) (Terje Pedersen)
Date: Wednesday, 31 August 2016, at 7:24 a.m.
If you struggle to view the previous image here is a table view of the training tracks (this forum supports tables but others do not):
Training tracks 1 Volunteer! Volunteer! Volunteer a directshot or play it safe! Sometimes the answer is surprising! 2 Last hope! Last hope! Take a last attempt at avoiding gammon. Worth a try! 3 Contact! Contact! Try to maintain contact with your back blots or don't worry about that? 4 Midpoint crisis! The midpoint is such a nice point to have! Is this the time to give it up? 5 Bulletproof! Your opponent has a stronger board. Hit or just play it safe? 6 Greatest hit! You are in bearoff. Is it worth the risk of going for one last hit? 7 Anchorman! Hitting is often tempting but sometimes making an achor is the better choice. What to do? 8 Mind the gap! Creating a gap in your homeboard may look ugly but perhaps it is worth the risk? 9 Demolition man! Destroy your bridge and let your back checkers fend for themselves? 10 Bridge builder! Build a bridge to let your back checkers get home safely? 11 Gold rush! Go for gold and slot the 5p? How can you resist? 12 Thin red line! Sometimes it is difficult to determine if you are good enough to double or not. 13 Primer! Extending your prime is very tempting! But perhaps not always correct? 14 Too good! Sometimes you miss the target and become too good! Or is it just an illusion? 15 Gone fishing! Fishing for that second checker in your opponent board is tempting! Bite or not? 16 Last man standing! Opponent is bearing off and you have an ace anchor. Stay or run? 17 Safe opening! Safe opening! Play completely safe (no blots) or go for a bit of flexibility? 18 First! First move! Practice makes perfect! Beware of score! 19 Warrior! Warrior or worrier? Worry about opponent 5p board or hit anyway? 20 Race roulette! Break contact and go for the race or wait just one more move? 21 Braveheart! Are you brave enough to cube? 22 Jumper! Jump a checker instead of hitting. 23 Holdup checker! Holding game checker play. 24 Holdup! Holding game cube action. 25 High five! Make the 5p or not? 26 Breakup! Break up prime or not? 27 Backend bombshell! Clear from the back or not? 28 3rd roll checker! 3rd roll checker play 29 Home improvement! Improve your home board or not? 30 Cubed! You have been cubed 31 Candlesticks! Stack'em high or not? 32 Double trouble! Play a double checker play 33 Graveyard! Bury a checker or not? 34 Fearless! Leave a blot for direct hit or not? 35 Ace Ace baby! Hit on the ace or not? 36 Payback! Pay now or later 37 Opening reply! Opening replies 38 Hitman! Hit 1 or 2 or no hit 39 The End! Less than 6 checkers left! 40 Checkout! Bearoff checker play 41 Battlefront! Slot the front of opponent prime or not? 42 Slot machine! Double slot or not 43 Great escape! Try to escape a prime or not? 44 Backgame checker! Backgame checker play 45 Primetime checker! Prime vs Prime checker play 46 Primetime cube! Prime vs Prime cube action 47 Bearoff bingo! Bearoff cube action 48 Bar brawl! Cube from the bar or not 49 Backgame bliss! Backgame cube action 50 Borderline bonanza! Borderline cube action Best regards,
TP
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