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41S-63R-65@-51$-31P-64P-42

Posted By: Taper_Mike
Date: Saturday, 17 September 2016, at 9:55 p.m.

In Response To: Fulfilling my promise to Peever: 4pt vs 9pt 1 (Timothy Chow)





White is Player 2

score: 0
pip: 142
Unlimited Game
pip: 147
score: 0

Blue is Player 1
XGID=-a---BD-BA--eD---bBdab----:0:0:1:42:0:0:0:0:10
Blue to play 42

There are probably many ways to reach this position. The first perfectly played sequence I discovered was this:

41S-63R-65@-51$-31P-64P-42
Turn Blue White
1 41S = split = 24/23, 13/9 63R = run = 24/15
2 65@ = anchor = 24/18, 23/18 51$ = slot = 15/10, 6/5
3 31P = point = 8/5, 6/5 64P = point = 10/4, 8/4
4 42 = ?

If Blue makes his 4pt, he will have the best three-point board. After that play, White could hit with 7 and 8, but there are only 6 of those: 62, 61, and 52. Other 6s also play well for White, allowing him to bid for an escape. After White runs with 63 or 64, Blue will have only a single direct shot at the fleeing checker.

Otherwise, Blue can play two down from the midpoint, D = 13/11, 13/9. This would make his 9pt, and leave only 2 shots: 64. Were White to run with a roll of 63, Blue would get a double shot. Running with 61 would give Blue multiple direct shots.

For me, White's blot on his 5pt tips the balance. If White hits outside, Blue gets a direct shot at that blot from the bar.

I make the 4pt.

Mike

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