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BGonline.org Forums
Rollout - variant take 2
Posted By: ah_clem In Response To: Rollout - variant take 2 (ah_clem)
Date: Monday, 19 September 2016, at 1:45 p.m.
And with the cube on the opposite side of the board the rollout and XGR++ don't differ by all that much. Of the two slotting plays, bringing one down is favored over 9/8, presumably due to more covers - this seems to be the case for all rollout settings and cube positions.
White is Player 2
score: 0
pip: 74Unlimited Game pip: 134
score: 0
Blue is Player 1XGID=--aBB-BBBAA--A-----bcccBc-:1:-1:1:51:0:0:0:0:10 Blue to play 51
1. Rollout1 13/12 10/5 eq: +0.181
Player:
Opponent:66.38% (G:10.80% B:0.43%)
33.62% (G:20.79% B:0.92%)Conf.: ± 0.007 (+0.175...+0.188) - [99.9%]
Duration: 9 minutes 42 seconds2. Rollout1 13/7 eq: +0.166 (-0.015)
Player:
Opponent:64.04% (G:9.98% B:0.37%)
35.96% (G:15.10% B:0.43%)Conf.: ± 0.007 (+0.159...+0.173) - [0.1%]
Duration: 7 minutes 58 seconds3. Rollout1 10/5 9/8 eq: +0.152 (-0.029)
Player:
Opponent:64.76% (G:10.40% B:0.44%)
35.24% (G:19.87% B:0.61%)Conf.: ± 0.006 (+0.146...+0.158) - [0.0%]
Duration: 7 minutes 38 seconds1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG RollereXtreme Gammon Version: 2.10
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