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Rollout - variant take 2

Posted By: ah_clem
Date: Monday, 19 September 2016, at 1:45 p.m.

In Response To: Rollout - variant take 2 (ah_clem)

And with the cube on the opposite side of the board the rollout and XGR++ don't differ by all that much. Of the two slotting plays, bringing one down is favored over 9/8, presumably due to more covers - this seems to be the case for all rollout settings and cube positions.





White is Player 2

score: 0
pip: 74
Unlimited Game
pip: 134
score: 0

Blue is Player 1
XGID=--aBB-BBBAA--A-----bcccBc-:1:-1:1:51:0:0:0:0:10
Blue to play 51

1.Rollout113/12 10/5eq: +0.181
Player:
Opponent:
66.38% (G:10.80% B:0.43%)
33.62% (G:20.79% B:0.92%)
Conf.: ± 0.007 (+0.175...+0.188) - [99.9%]
Duration: 9 minutes 42 seconds
2.Rollout113/7eq: +0.166 (-0.015)
Player:
Opponent:
64.04% (G:9.98% B:0.37%)
35.96% (G:15.10% B:0.43%)
Conf.: ± 0.007 (+0.159...+0.173) - [0.1%]
Duration: 7 minutes 58 seconds
3.Rollout110/5 9/8eq: +0.152 (-0.029)
Player:
Opponent:
64.76% (G:10.40% B:0.44%)
35.24% (G:19.87% B:0.61%)
Conf.: ± 0.006 (+0.146...+0.158) - [0.0%]
Duration: 7 minutes 38 seconds
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10

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