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Bad structure, bad roll: Yuck!

Posted By: Stick
Date: Friday, 14 October 2016, at 11:18 p.m.

In Response To: Bad structure, bad roll: Yuck! (Timothy Chow)

So when I first saw this problem I almost instantly thought "next" and I decided to wait to see if any other answers were given. A lot of times on rgb I think the same thing but the caliber of player responding on rbg is so significantly lower than it is at BGO it's no surprise when the answers are all over the board.

I was surprised at the number of people who found another play even worth considering. Everything here points to stacking on the 6pt. The main two items worth checking off are obviously the comparative board strength and our game plan. (escaping the last checker and weaseling home) Other factors that are expressed in that will be our ever so slight race advantage, the pain of getting hit if we do leave a blot even indirectly compared to the gain of leaving that shot, number of men back, etc... (most of our numbers would have been used to accomplish our game plan goal of trying to escape the back checker) I also don't think it is internalized well how many of our numbers still are playable even though we've overstacked a position like this.

Good problem

Stick

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