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Standard Mid Game Cube - Rollout

Posted By: Stick
Date: Tuesday, 16 May 2017, at 10:57 p.m.

In Response To: Standard Mid Game Cube (Stick)

I took this OtB but not without hesitation. Truth be told, the on roll player just can't do everything this turn. They either make their 5pt or hit my checker. (or find one of the duds) This leaves me with enough counter play to make their life uncomfortable.





White is Player 1

score: 0
pip: 167
Unlimited Game
Jacoby Beaver
pip: 131
score: 0

Blue is Player 2
XGID=-a--BBCA----bDa--cbd-b--C-:0:0:-1:00:0:0:3:0:10
Blue on roll, cube action?

Analyzed in Rollout No double Double/Take
Player Winning Chances: 66.15% (G:27.17% B:2.98%) 66.29% (G:27.80% B:3.28%)
Opponent Winning Chances: 33.85% (G:7.32% B:0.25%) 33.71% (G:7.21% B:0.31%)
Cubeless Equities +0.549 +1.123
Cubeful Equities
No double:+0.757 (-0.096)±0.021 (+0.736..+0.778)
Double/Take:+0.853±0.028 (+0.825..+0.881)
Double/Pass:+1.000 (+0.147)
Best Cube action: Double / Take
Rollout details
648 Games rolled with Variance Reduction.
Dice Seed: 62298537
Moves: 3-ply, cube decisions: XG Roller
Double Decision confidence:100.0%
Take Decision confidence:100.0%
Duration: 3 minutes 06 seconds

eXtreme Gammon Version: 2.10

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