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BGonline.org Forums
Not-good-enough CUSP
Posted By: Nack Ballard In Response To: Rollout (Timothy Chow)
Date: Tuesday, 13 June 2017, at 4:28 a.m.
White is Player 2
score: 0
pip: 1217 point match pip: 68
score: 4
Blue is Player 1XGID=-EBcCBB------aa--a---cbbbA:0:0:1:00:4:0:0:7:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 73.57% (G:30.45% B:1.64%) 73.41% (G:31.06% B:6.66%) Opponent Winning Chances: 26.43% (G:0.95% B:0.03%) 26.59% (G:1.01% B:0.04%) Cubeless Equities +0.787 +1.355 Cubeful Equities No double: +0.799 (-0.132) ±0.010 (+0.789..+0.809) Double/Take: +0.930 ±0.014 (+0.917..+0.944) Double/Pass: +1.000 (+0.070) Best Cube action: Double / Take Rollout details 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 14 minutes 56 seconds eXtreme Gammon Version: 2.19.208.pre-release, MET: Kazaross XG2
The rollout of Tim's original position appears above.
Moving Blue's spare from 4pt to 2pt, as shown below puts the position on the border of good enough / not good enough to double:
White is Player 2
score: 0
pip: 1217 point match pip: 66
score: 4
Blue is Player 1XGID=-ECcBBB------aa--a---cbbbA:0:0:1:00:4:0:0:7:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 70.85% (G:29.15% B:1.08%) 70.60% (G:29.53% B:3.61%) Opponent Winning Chances: 29.15% (G:1.59% B:0.04%) 29.40% (G:1.68% B:0.04%) Cubeless Equities +0.706 +1.207 Cubeful Equities No double: +0.700 (-0.005) ±0.005 (+0.695..+0.705) Double/Take: +0.705 ±0.009 (+0.696..+0.714) Double/Pass: +1.000 (+0.295) Best Cube action: Double / Take Rollout details 5184 Games rolled with Variance Reduction.
Dice Seed: 89160966
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 82.8% Take Decision confidence: 100.0% Duration: 15 minutes 00 second eXtreme Gammon Version: 2.10, MET: Kazaross XG2
As you would now expect, if you move the Blue spare one more pip to the 1pt, you cross into not-good-enough-to-double territory.
Nack
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