Thanks for the comments. I think the right plan is to race due to our just improved lead. Blitz is too much of a long shot when we have undeveloped back checkers and she has already strong frontal structure. That's why 24/20(2) 7/3*(2) is best - it's the safest racing move.
| 1. | Rollout1 | 24/20(2) 7/3*(2) | eq: +0,409 |
| Player: Opponent: | 58,57% (G:18,66% B:0,54%) 41,43% (G:7,53% B:0,32%) | Conf.: ± 0,013 (+0,396...+0,422) - [100,0%] Duration: 2 hours 35 minutes |
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| 2. | Rollout1 | 24/20(2) 8/4(2) | eq: +0,346 (-0,063) |
| Player: Opponent: | 58,05% (G:15,68% B:0,40%) 41,95% (G:7,19% B:0,31%) | Conf.: ± 0,012 (+0,334...+0,358) - [0,0%] Duration: 1 hour 34 minutes |
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| 3. | Rollout1 | 24/16(2) | eq: +0,346 (-0,063) |
| Player: Opponent: | 59,66% (G:9,77% B:0,33%) 40,34% (G:8,40% B:0,32%) | Conf.: ± 0,012 (+0,334...+0,357) - [0,0%] Duration: 36 minutes 19 seconds |
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| 4. | Rollout1 | 24/20(2) 13/9(2) | eq: +0,302 (-0,107) |
| Player: Opponent: | 57,25% (G:13,83% B:0,45%) 42,75% (G:7,47% B:0,27%) | Conf.: ± 0,013 (+0,289...+0,315) - [0,0%] Duration: 3 hours 06 minutes |
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| 5. | Rollout1 | 8/4(2) 7/3*(2) | eq: +0,259 (-0,150) |
| Player: Opponent: | 54,51% (G:23,36% B:1,10%) 45,49% (G:13,07% B:0,76%) | Conf.: ± 0,015 (+0,245...+0,274) - [0,0%] Duration: 9 minutes 03 seconds |
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| 6. | Rollout1 | 7/3*(2) 6/2(2) | eq: +0,201 (-0,208) |
| Player: Opponent: | 53,11% (G:22,24% B:1,17%) 46,89% (G:13,84% B:0,79%) | Conf.: ± 0,014 (+0,186...+0,215) - [0,0%] Duration: 8 minutes 51 seconds |
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1 1296 Games rolled with Variance Reduction. Moves: 3-ply, cube decisions: XG Roller
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