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Die on a Checker Tales

Posted By: Colin Owen
Date: Thursday, 17 August 2017, at 12:41 a.m.

In Response To: Die on a Checker Tales (Bill Riles)

"Please enlighten me as to why you think the delay should be reset for cocked dice?"

I feel that, in my other post today on this subject (11:01 p.m.) I gave four good reasons why:

http://www.bgonline.org/forums/webbbs_config.pl?noframes;read=202403

"why would you distinguish between cocked dice and dice off the table?"

Players are required to produce both a (sufficiently) random roll, and a valid one (not cocked). These objectives somewhat conflict of course, as more vigorous rolling - a la Neilkaz for example - is more likely to result in cocked dice than an effete roll. As much as I believe in the effect of the EUBGF rule of reducing the disincentive to roll more vigorously, I feel that there should be a limit as to where the dice end up. Don't penalise players for dice ending up on or against chequers, or leaning against the side wall; contact with chequers aids randomness. But the player should still keep the dice within their rolling area, ie the confines of their board. A player who routinely flings dice so wildly that they frequently leave both the board and table could hold up a tournament if they got their delay back. Even repeatedly merely pausing their clock to retrieve dice could theoretically cause a backlog, I suppose, but one imagines a TD would find a way round this unlikely scenario, like getting someone else to roll for them!

Any players using their delay time to think, then deliberately rolling into, or simply dropping dice onto, a mass of chequers to try to get a reset, will deserve the bad reputation they will develop. If all they have to do though is simply fling the dice off the board, or miss the baffle box entirely, we are making their task too easy.

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