The variant I first looked at reverses the move order and turns making the 8pt into a blunder. Possibly, that has to do with leaving white 4's and 6's to escape and 3's and 5's to hit. There was some duplication in the original position.
| 1. | Rollout1 | 12/3* | eq: +0.361 |
| Player: Opponent: | 57.97% (G:22.84% B:0.87%) 42.03% (G:12.80% B:0.33%) | Conf.: ± 0.016 (+0.345...+0.378) - [99.9%] Duration: 42 minutes 47 seconds |
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| 2. | Rollout1 | 13/4 | eq: +0.329 (-0.033) |
| Player: Opponent: | 57.14% (G:19.84% B:0.65%) 42.86% (G:9.80% B:0.25%) | Conf.: ± 0.012 (+0.316...+0.341) - [0.1%] Duration: 54 minutes 41 seconds |
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| 3. | Rollout1 | 13/8 12/8 | eq: +0.251 (-0.111) |
| Player: Opponent: | 55.67% (G:19.58% B:0.83%) 44.33% (G:10.21% B:0.31%) | Conf.: ± 0.013 (+0.238...+0.263) - [0.0%] Duration: 52 minutes 34 seconds |
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| 4. | XG Roller++ | 13/8 5/1 | eq: +0.085 (-0.276) |
| Player: Opponent: | 52.00% (G:16.45% B:0.41%) 48.00% (G:12.27% B:0.39%) | |
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| 5. | XG Roller++ | 20/16 20/15 | eq: +0.029 (-0.332) |
| Player: Opponent: | 52.91% (G:15.40% B:0.76%) 47.09% (G:17.17% B:0.46%) | |
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1 1296 Games rolled with Variance Reduction. Dice Seed: 95897281 First 6 moves: 4-ply, cube decisions: XG Roller Remaining moves: 3-ply, cube decisions: XG Roller Search interval: Large
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