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32 to play

Posted By: ah_clem
Date: Tuesday, 26 September 2017, at 7:35 p.m.

In Response To: 32 to play (Hank M.)

OTB, I'd make the ace point without thinking about it too much. Unstack the six, make a point, leave spares on the bar point, six point and four point.

After 6/1, I only see 64 as forcing a shot, so it looks good.

I fail to see the utility in volunteering a shot here, and the only other moves that doesn't leave a shot seems to be 7/4 6/4 or 6/3 6/4 which strip and stack, so no thanks.

Can making the five point be right? It leaves eleven shots but white would remain stuck behind a five prime after hitting. Still, I think white would have enough timing to cash (or maybe be TG?) after hitting.

At DMP, blue still has some chances after a hit, but is seems like AtS he just gets cubed out after volunteering a shot and being hit.

I'll just make the ace. I know the gap will cause problems later, but for it to matter Blue has to blot, and white has to hit it. Odds of hitting now aren't any less than later, so I'll pay later.

6/1

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