
              
 
              
 | | White is Player 2
score: 10 pip: 183 | 11 point match Crawford | pip: 25 score: 8
Blue is Player 1 | |
| XGID=-bCCbB--b-a-a------bc--b--:0:0:1:32:8:10:1:11:10 |
| Blue to play 32 |
| 1. | Rollout1 | 5/3 5/2 | eq: +1.133 |
| Player: Opponent: | 98.39% (G:96.62% B:5.77%) 1.61% (G:0.00% B:0.00%) | Conf.: ± 0.005 (+1.128...+1.139) - [100.0%] Duration: 12.5 seconds |
|
| 2. | Rollout1 | 3/Off 2/Off | eq: +1.067 (-0.066) |
| Player: Opponent: | 87.88% (G:79.46% B:13.19%) 12.12% (G:0.00% B:0.00%) | Conf.: ± 0.011 (+1.056...+1.078) - [0.0%] Duration: 48.0 seconds |
|
| |
1 648 Games rolled with Variance Reduction. Dice Seed: 54142150 Moves: 3-ply, cube decisions: XG Roller
|
eXtreme Gammon Version: 2.10, MET: Kazaross XG2
Stick's rollout of his original position appears above. I suspect that on a higher-ply rollout, the rip play would be demonstrated to be an even bigger blunder.
In the cusp variant below, the three checkers on White's 5pt have been moved to her 1pt. In this case, as White loses most of her priming opportunity, I'll assume the 4-ply rollout setting I used is high enough to be reasonably trustworthy. (Besides, who doesn't love a dead heat?)
Nack

              
 
              
 | | White is Player 2
score: 10 pip: 171 | 11 point match Crawford | pip: 25 score: 8
Blue is Player 1 | |
| XGID=-bCCbB--b-a-a------b---bc-:0:0:1:32:8:10:1:11:10 |
| Blue to play 32 |
| 1. | Rollout1 | 3/Off 2/Off | eq: +1.146 |
| Player: Opponent: | 93.18% (G:87.09% B:11.67%) 6.82% (G:0.00% B:0.00%) | Conf.: ± 0.002 (+1.143...+1.148) - [58.7%] Duration: 38 minutes 18 seconds |
|
| 2. | Rollout1 | 5/3 5/2 | eq: +1.145 (0.000) |
| Player: Opponent: | 99.03% (G:97.63% B:5.70%) 0.97% (G:0.00% B:0.00%) | Conf.: ± 0.001 (+1.144...+1.147) - [41.3%] Duration: 8 minutes 35 seconds |
|
| |
1 5184 Games rolled with Variance Reduction. Dice Seed: 94307656 Moves and cube decisions: 4-ply
|
eXtreme Gammon Version: 2.10, MET: Kazaross XG2