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Money game vs DMP plays. Features / Strategies?
Posted By: sebalotek In Response To: Money game vs DMP plays. Features / Strategies? (roadkillbooks)
Date: Tuesday, 26 December 2017, at 12:43 p.m.
Thanks for the tips and links roadkill and Maik. Those are great articles on Gammon Village.
Click and read them yourself if you have time, but here are some collated tips for DMP FYC.
Kaiser / Billings --
a) In the opening, going for an advanced anchor is less important than in money games.
b) Play positionally and smoothly; be reluctant to hit on or make the ace-point. A blitz is not the type of game you should aim for.
c) A backgame is quite an attractive game plan, but don't go for it from the outset. If playing a backgame, do all you can to preserve your timing.
d) Ace-point and two-point games are still not desirable, but considerably better than in money games. So you should think carefully about breaking a low anchor prematurely.
e) Don't overdo these rules! In most positions (say about 95%) the best play in a money game is also the best play at DMP
Stick --
* Do not fear playing a backgame at DMP. On the same note, don't go
overboard when there's another solid option to win the game (such as
going forward).
* If you do end up in a backgame don't be afraid to go balls to the wall
to time your backgame. All of this reflects back to playing to win.
Slots, double slots, crazy hits, all these plays must be considered once
you fall into a backgame. You have to know what will keep your timing
and preserve your forward position.
* When you're lucky enough to have your opponent on the bar and you're
bearing your checkers in (bearing in, not off), always consider the
*tricky* plays that clear your highest inner board point before you
bring them in. This usually happens when you have more than one of your
opponent checkers on the bar and you will leave no jokers of course. You
try to push your opponent forward while smoothing your up & coming
bearoff.
* When bearing in against a checker on the bar play as safe as possible.
If you have a won race already all you want to do is clear from the rear
safely and get your opponent off the bar asap. As soon as he comes in
its typically game (and match) over.
* Same goes for bearing in against any anchor. Play for safety no matter
what anchor your opponent holds, play for long term safety, we're just
trying to win here.
* Did I mention winning & losing gammons does not matter. I only reiterate
this point because all the other points are basically an extension of
it.
Robertie / CVDT --
- Race more important than usual.
- When behind in the race, stay pure.
- Full primes, and what may soon become a full prime, gain in value.
- Blitzes go down in value.
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