I went with 18/16 18/13 to minimize shots. It never occurred to me to get a crossover and hang back to try to get a shot on some of white's bad rolls. A learning position for me.
| 1. | Rollout1 | 18/11 | eq: -0.475 |
| Player: Opponent: | 26.25% (G:0.07% B:0.00%) 73.75% (G:1.19% B:0.01%) | Conf.: ± 0.001 (-0.476...-0.474) - [100.0%] Duration: 28.6 seconds |
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| 2. | Rollout1 | 18/13 4/2 | eq: -0.530 (-0.055) |
| Player: Opponent: | 23.50% (G:0.00% B:0.00%) 76.50% (G:1.64% B:0.01%) | Conf.: ± 0.001 (-0.531...-0.529) - [0.0%] Duration: 31.3 seconds |
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| 3. | Rollout1 | 18/13 3/1 | eq: -0.533 (-0.058) |
| Player: Opponent: | 23.37% (G:0.00% B:0.00%) 76.63% (G:1.61% B:0.01%) | Conf.: ± 0.001 (-0.533...-0.532) - [0.0%] Duration: 29.9 seconds |
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| 4. | Rollout1 | 18/16 18/13 | eq: -0.549 (-0.074) |
| Player: Opponent: | 22.54% (G:0.01% B:0.00%) 77.46% (G:0.66% B:0.00%) | Conf.: ± 0.001 (-0.550...-0.548) - [0.0%] Duration: 20.4 seconds |
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1 1296 Games rolled with Variance Reduction. Dice Seed: 504513 Moves: 4-ply, cube decisions: XG Roller+ Search interval: Gigantic
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